C# | Bridge Design Pattern | Structural Design Pattern

Bridge pattern is used to separate an abstraction from its implementation so that both can be modified independently.

This pattern involves an interface which acts as a bridge between the abstraction class and implementer classes and also makes the functionality of implementer class independent from the abstraction class. Both types of classes can be modified without affecting to each other.

Bridge Pattern - UML Diagram & Implementation

The UML class diagram for the implementation of the bridge design pattern is given below:

The classes, interfaces and objects in the above UML class diagram are as follows:

1.      Abstraction

This is an abstract class and containing members that define an abstract business object and its functionality. It contains a reference to an object of type Bridge. It can also acts as the base class for other abstractions.

2.     Redefined Abstraction

This is a class which inherits from the Abstraction class. It extends the interface defined by Abstraction class.

3.     Bridge

This is an interface which acts as a bridge between the abstraction class and implementer classes and also makes the functionality of implementer class independent from the abstraction class.

4.    ImplementationA & ImplementationB

These are classes which implement the Bridge interface and also provide the implementation details for the associated Abstraction class.



Who is what?

The classes, interfaces and objects in the above class diagram can be identified as follows:

1.      Message - Abstraction Class.

2.      SystemMessage & UserMessage- Redefined Abstraction Classes.

3.      IMessageSender- Bridge Interface.

4.      EmailSender, WebServiceSender & MSMQ Sender- Concrete Implementation class which implements the IMessageSender interface.

Code Syntax -

/// <summary>

/// The 'Abstraction' class

/// </summary>

public abstract class Message

{

    public IMessageSender MessageSender { get; set; }

    public string Subject { get; set; }

    public string Body { get; set; }

    public abstract void Send();

}


/// <summary>

/// The 'RefinedAbstraction' class

/// </summary>

public class SystemMessage : Message

{

    public override void Send()

    {

        MessageSender.SendMessage(Subject, Body);

    }

}


/// <summary>

/// The 'RefinedAbstraction' class

/// </summary>

public class UserMessage : Message

{

    public string UserComments { get; set; }

    public override void Send()

    {

        string fullBody = string.Format("{0}\nUser Comments: {1}", Body, UserComments);

        MessageSender.SendMessage(Subject, fullBody);

    }

}


/// <summary>

/// The 'Bridge/Implementor' interface

/// </summary>

public interface IMessageSender

{

    void SendMessage(string subject, string body);

}


/// <summary>

/// The 'ConcreteImplementor' class

/// </summary>

public class EmailSender : IMessageSender

{

    public void SendMessage(string subject, string body)

    {

        Console.WriteLine("Email\n{0}\n{1}\n", subject, body);

    }

}


/// <summary>

/// The 'ConcreteImplementor' class

/// </summary>

public class MSMQSender : IMessageSender

{

    public void SendMessage(string subject, string body)

    {

        Console.WriteLine("MSMQ\n{0}\n{1}\n", subject, body);

    }

}


/// <summary>

/// The 'ConcreteImplementor' class

/// </summary>

public class WebServiceSender : IMessageSender

{

    public void SendMessage(string subject, string body)

    {

        Console.WriteLine("Web Service\n{0}\n{1}\n", subject, body);

    }

}

---------------------------------------------Program Class --------------------------------------------------

internal class Program

{

    static void Main(string[] args)

    {

        IMessageSender email = new EmailSender();

        IMessageSender queue = new MSMQSender();

        IMessageSender web = new WebServiceSender();


        Message message = new SystemMessage();

        message.Subject = "Test Message";

        message.Body = "Hi, This is a Test Message";


        message.MessageSender = email;

        message.Send();


        message.MessageSender = queue;

        message.Send();


        message.MessageSender = web;

        message.Send();


        UserMessage usermsg = new UserMessage();

        usermsg.Subject = "Test Message";

        Console.ReadKey();

    }

}


When to use it?

1.      Abstractions and implementations should be modified independently.

2.      Changes in the implementation of an abstraction should have no impact on clients.

3.      The Bridge pattern is used when a new version of a software or system is brought out, but the older version of the software still running for its existing client. There is no need to change the client code, but the client need to choose which version he wants to use.

Note

Bridge pattern has nearly the same structure as the Adapter Pattern. But it is used when designing new systems instead of the Adapter pattern which is used with already existing systems.


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